Winter in Tasmania is fucking shit, I suppose that's true for most places. During these dark months, one must find their own way to survive, I spend mine programming. What you see here is a 3d game/rendering engine written from scratch in c++ and OpenGL. I hired a guy Carlos from Cuba to make the models and textures and I wrote the rest. It's hard to really explain what "the rest" is without explaining how computer graphics works but essentially what I have written is a program that draws a 3d scene on the screen with accurate lighting, shadows, and reflections.




The nature of writing a renderer is that you will start over, over and over. These screenshots are from the 8th rewrite. There's a more recent rewrite which can be seen here but I fucking lost it when I wiped my harddrive accidentally. I'm usually pretty good with backing shit up but I was on a roll with this one, worked for a month straight to get to that point. It's a real bummer because I solved a lot of issues I'd been struggling with for some time regarding skeletal animation and ragdolls. Oh well. I'll start again again next Winter. Bring it on bitches.